How To Make Addons In Gmod

  воскресенье 29 марта
      22

Instructions

  1. Create the folder of your addon in garrysmodaddons and place your files in it. If your addon is already there then ignore this step.

  2. Create a thumbnail for your addon: picture of 512x512 pixels.Save it as a JPEG image in the folder of your addon and name it the same as the folder of your addon.Choose quality 100 if possible.The chroma subsampling must be 4:2:0 (for instance GIMP and Photoshop can use 4:2:2 or 4:4:4). Auto tune presets free.

  3. Place Upload.cmd in the folder of your addon.

  4. Run Upload.cmd and follow instructions until the window closes automatically.

When you want to update, just run Upload.cmd and enter the reason (with only US-ASCII characters). Your addon must contain the files addon.json and workshop_id.cmd.

In this video, I go over how to create an addon and later update it on the Garry's Mod workshop. Written Tutorials: http://wiki.garrysmod.com/page/WorkshopA. Garry's Mod Modding at its finest Discover addons, save games, demos, and more, and add them to Garry's Mod with a click of a button. Want to create and share your.

If you do not want to place the addon in your garrysmodaddons folder then you need to make sure that the GarrysMod path is correct by editing Upload.cmd.

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Common issues

  • GMad tells me that I have files that are not allowed by whitelist!
  1. Remove useless files or blacklist them with the 'ignore' section of your addon.json.
  2. Models must be placed somewhere in the models folder.
  3. Sounds must be placed somewhere in the sound folder.
  4. Materials, textures and PNG images must be placed somewhere in the materials folder.
  5. Lua scripts must be placed somewhere in the lua folder.
  6. Vehicle scripts must be placed in the scriptsvehicles folder.
  7. Fonts must be placed in the resourcefonts folder.
  8. etc.
  • I accidentally closed the window when it asked for the UID, I removed the workshop_id.cmd, or I mistyped the UID!
  1. Create or edit the file workshop_id.cmd
  2. Place this code inside: set WorkshopId=000000000
  3. Replace 000000000 by the UID of your addon. You can see it in the URL of your Workshop addon.
  • I made a mistake in my addon.json, how do I re-generate it?
  1. Remove addon.json. You will have to enter information again.
  • GMad tells me that I have uppercase characters, spaces or whatever forbidden in filenames!
  1. Simply rename everything including extensions to make them: lowercase, no accents, no spaces.
  2. If you rename models, you really should modify your QC script and re-generate the model (bug with Entity:GetModel() clientside).
  3. If you rename textures, do not forget to modify VMTs that need them.
  4. Of course, do not forget to update your scripts in order to match with the new filenames.
  • GMPublish returns an error that I do not understand after uploading!
  1. You probably put accents / special characters in the title of your addon. The Windows console does not use the UTF-8 character set, so it generates illegal UTF-8 sequences. Please remove accents or edit your addon.json as UTF-8.
  2. The change note must not contain accents either for the same reason. Please do not type accents.

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